Environment Art

Personal – Work In Progress
A few updates:
Tank Walker WIP - Gun

Tank Walker WIP - Gun

Tank Walker WIP - Gun

High poly to game model workflow practice. Top gun for the turret for the model below. Still needs mount and ammo box for chain feed.

Tank Walker WIP - Gun

Personal – Work In Progress

High poly to game model workflow practice. Almost ready to take the model into ZBrush for detailing and into xNormal for baking. Been fun. This model is based on a concept piece from an unknown artist. I will post the concept piece and art credit when I find the artist.

Tank Walker WIP

Bubble Flow – Android/Apple/Unity – In Development

Bubble Flow is a digital version of the old ring-toss water toys from your childhood. On this game I created all UI assets, VFX, designed the UI flow, and created art assets for 2 of the 4 level in Bubble Flow.

Bubble Flow Main Menu Bubble Flow Main Menu

Bubble Flow Main Menu Bubble Flow Main Menu

Bubble Flow Main Menu Bubble Flow Main Menu

decay – PC – In Development

decay is a point-and-click adventure game coming for the PC in late spring of this year. On this game I have been art lead, creating models, textures and creating lighting for this game. Other responsibilities include coordinating artists, scheduling, and providing feedback.

decay Bed Room

decay Bed Room

decay Bed Room

decay Bed Room

decay Bed Room

decay Bed Room

PAIN – PS3 – Shipped

I created art for 3 of the add-ons for PAIN for the PS3. I was responsible for creating the models, textures, and Havok collision models, break states, and interactions for each game asset below.

Museum Add-On

PAIN Museum - Satellite

Gym Add-On

PAIN Gym - Saloon Facade

PAIN Gym - Inn Facade

PAIN Gym - Jail Facade

PAIN Gym - Saloon Facade

PAIN Gym - Saloon Facade

PAIN Gym - Saloon Facade

PAIN Gym - Saloon Facade

PAIN Gym - Saloon Facade

Government Lab Add-On

PAIN Gym - Saloon Facade

PAIN Gym - Saloon Facade

Personal

Done from an EA Mythic concept art piece posted on their site, this piece consists of all hand painted textures and clocked in at about 3K tris with 2 512 uniques sheets and 3 tiling 256 textures.

EA Mythic Concept Piece

EA Mythic Concept Piece

EA Mythic Concept Piece

Alley Scene

EA Mythic Concept Piece

EA Mythic Concept Piece

Madagascar 2: Escape to Africa – PS2 – Shipped

Idol Minds did the PS2 port of Madagascar 2. We decided on a more PS2 friendly, hand-painted art style and implemented it throughout the game. I had the opening level, as well as 4 others in the game. I was also responsible for baking vertex lighting in each of the levels in the game.

Madagascar 2: Escape 2 Africa - Title

In Madagascar

Madagascar 2: Escape 2 Africa - In Madagascar

Madagascar 2: Escape 2 Africa - In Madagascar

Brave New Wild

Madagascar 2: Escape 2 Africa - Brave New Wild

Madagascar 2: Escape 2 Africa - Brave New Wild

Volcano Rave

Madagascar 2: Escape 2 Africa - Volcano Rave