Personal – Work In Progress
A few updates:
High poly to game model workflow practice. Top gun for the turret for the model below. Still needs mount and ammo box for chain feed.
Personal – Work In Progress
High poly to game model workflow practice. Almost ready to take the model into ZBrush for detailing and into xNormal for baking. Been fun. This model is based on a concept piece from an unknown artist. I will post the concept piece and art credit when I find the artist.
Bubble Flow – Android/Apple/Unity – In Development
Bubble Flow is a digital version of the old ring-toss water toys from your childhood. On this game I created all UI assets, VFX, designed the UI flow, and created art assets for 2 of the 4 level in Bubble Flow.
decay – PC – In Development
decay is a point-and-click adventure game coming for the PC in late spring of this year. On this game I have been art lead, creating models, textures and creating lighting for this game. Other responsibilities include coordinating artists, scheduling, and providing feedback.
PAIN – PS3 – Shipped
I created art for 3 of the add-ons for PAIN for the PS3. I was responsible for creating the models, textures, and Havok collision models, break states, and interactions for each game asset below.
Museum Add-On
Gym Add-On
Government Lab Add-On
Personal
Done from an EA Mythic concept art piece posted on their site, this piece consists of all hand painted textures and clocked in at about 3K tris with 2 512 uniques sheets and 3 tiling 256 textures.
Alley Scene
Madagascar 2: Escape to Africa – PS2 – Shipped
Idol Minds did the PS2 port of Madagascar 2. We decided on a more PS2 friendly, hand-painted art style and implemented it throughout the game. I had the opening level, as well as 4 others in the game. I was also responsible for baking vertex lighting in each of the levels in the game.
In Madagascar
Brave New Wild
Volcano Rave